It is also possible to completely replenish the light level to full without using torches by camping the only exception is when using one of the Occultist's camping skills which decreases light. The Occultist is currently the only hero possessing abilities able to lower the amount of light. The usage of torches or certain abilities, such as several Vestal and Crusader abilities, will raise the light meter, while other abilities, typically used by some enemies, will lower it. While the light level can only be increased on your current turn, it can be decreased at any point outside of attacking cutscenes this can be exploited to allow for increased loot gain after the last turn while the enemy dies of bleed/blight or a hero is stress healing after a killing critical hit. It is possible to manually lower the light level by increments of 25 or completely by interacting with the light meter itself (check the in-game tooltip), you can also raise it with a Left Click at the cost of 1 Torch. When entering a dungeon, light is set to the maximum level at 100 points, and will gradually deplete as the party enters rooms or corridor segments while traversing the map, at the rate of 1 unit when traversing explored segments and 6 units when exploring new areas (7 in Stygian Mode). Playing at low light levels is thus more risky, but grants higher rewards.Īdditionally, at 0 light, every hallway battle has a small chance of being replaced with an ambush by a Shambler (1% in Apprentice level dungeons, 8% in Veteran level dungeons, and 12% in Champion level dungeons). Less light will also increase the amount of loot gained by the party, in addition to augmenting the chance of the heroes scoring critical hits. Lower levels of light will increase incoming stress, increase the chance of the party being surprised, and grant boons to the enemies. When the light is at high or maximum levels, the party will suffer less stress damage and will be affected by various benefits, while increasing the chances of scouting ahead and surprising monsters, granting a certain degree of safety to the expedition. 7 The Courtyard (The Crimson Court DLC).6 Light thresholds (with Cartographer's Camp).5 Cartographer's Camp (The Crimson Court DLC).
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